![]() You’ll meet up with the Scatty Wizard Weniglin and he needs your help to create a sitting perch for his owl. Head back to the place where you first arrived at the forest and head east to arrive at the Wizard’s house. First off, visit the Scatty Wizard Weniglin. You then need to talk to several of the people in this level to do some odd-jobs in exchange for some gold. Open the gate near the lair to get a shortcut back to the forest. Head further back up and talk to the Dragon and it will require you to gather gold before it lets you enter the Skill Temple. Head back up a level and climb up the ladders to arrive at the exit. When you arrive at a dead end, head to the west and you will be able to get your whip to get the other collectibles in the area. Head to the east end and follow the path down into the lower level. Make use of the arches to be able to reach both ends of the gap.Įxplore the area and head to the northwest path where you will pass by the Wizard Imposter who needs help with his rabbits.Įnter the cave that leads to the Dragon’s lair. You will then need to build a stone bridge to cross to the other side. With the sword on hand, you will then be able to venture outside the castle. Once done, get your sword forged by the smith and head back to the guard. Do not make the wall facing the dumping spot too high, or the coals will overshoot. You also need to use the 2×3 plates to make 2 layers of flooring inside the cart to prevent the coals from getting stuck when being poured. Make sure that the slopes are facing down inwards to catch all the coals. Medieval Build #1 – Coal Cartįor the coal cart, you need to place the tall 2×2 bricks along the sides first, then place the thinner blocks on both ends. ![]() The build shown in the examples below are simple, if not the simplest solutions, but you can change the build as you like, so long as it passes the objective. However, the Charburner is sick and needs your help getting coal by fixing the transport cart. ![]() You then head to the Industrious Smith, but he’s out of coal and you need to go to the Charburner. Then, go to the Chief of Guard standing at the gate and he will tell you to get a sword before you can venture out. Head to the castle and speak to the King. In this guide, we will talk about the Medieval level in LEGO Bricktales, how to solve the builds and the puzzles, and locate the collectibles within the level. In this level, the citizens of the kingdom is stricken by an illness and it is up to the players to find out what’s causing them to get sick, as well as finding the cure. However, Sandy comes to the rescue, and with Marvin's words, Sandy slays the Worm.The Medieval is the third world that players can visit in LEGO Bricktales. After protecting the village from its attack, they corner the beast, only for it to defeat them. However, the Sandmonster, nicknamed "Sandy", is innocent, and that another monster, known as the Desert Bull Worm, is the real culprit. Everyone believes that it is the Desert Cultist's Sandmonster. In it, the villages are threatened by a monster. This chapter takes place after the Normal story. Working together the Knight and Marvin must work together to free everyone from the Cultists. While there, The Knight's Champion Sword reacts to a former mercenary known as Marvin, who got thrown in there after trying to fight the Cultist's leader, who kidnapped an orphaned girl named Laila. While entering the Desert Kingdom, the Knight is attacked by fanatic Desert Elves known as the Desert Cultists and is thrown into their labor camp.
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